Four Feather Jim Neutral Good Solonor Thelandria 0
CHARACTER NAME PLAYER ALIGNMENT DEITY TURNS/DAY
Ranger1 300 Elf (Wood) Medium 5' 2" 120 lbs Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Smallville, Bissel 1 1000 76 Female Blue Red, reaches mid back Ambidextrous
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
16 +3

Dex
Dexterity
20 +5

Con
Constitution
13 +1

Int
Intelligence
10 +0

Wis
Wisdom
12 +1

Cha
Charisma
8 -1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
11






Walk 30'
AC
Armor Class
12 : 15 : 17 = 10 + 2 + 5 + 0 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+5 = +5 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+1
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT0.0 ForgeryINT0.0 PerformCHA0.0-1 
 BalanceDEX0.0 Gather InformationCHA0.0-1  RideDEX0.0
 BluffCHA0.0-1  HealWIS0.0 SearchINT0.0
 ClimbSTR2.0 HideDEX0.0 Sense MotiveWIS0.0
 ConcentrationCON2.0 IntimidateCHA0.0-1  SpotWIS2.0
 Craft (Bowmaking)INT2.0 JumpSTR0.0 SwimSTR0.0-5 
 DiplomacyCHA0.0-1  Knowledge (Nature)INT2.0 Use RopeDEX0.0
 DisguiseCHA0.0-1  ListenWIS2.0 Wilderness LoreWIS2.0
 Escape ArtistDEX0.0 Move SilentlyDEX2.0  
SPECIAL ABILITIES
Automatic Search check if within 5' of secret/concealed door, favored enemy (Orcs) +1, Immunity to sleep, save +2 vs enchantment spells
FEATS
Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting
MONEY & ASSETS
Coin (Copper): 8, Coin (Gold): 46, Coin (Silver): 9,
MAGIC
,
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Elven, Literacy
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +2 + +1 + +0
+ +0
+
Reflex
Dexterity
+5 = +0 + +5 + +0
+ +0
+
Will
Wisdom
+1 = +0 + +1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +1
+ +3 + +0
+
+
RANGED
ATTACK BONUS
+6 = +1
+ +5 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d3+3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+4
1d4+3
19-20/x2
Carried
0'
P
T
Dagger (Thrown)
+6
1d4+3
19-20/x2
Carried
10'
P
T
*Longbow
+6
1d8
20/x3
Both
100'
P
L
Scimitar 1
+4
1d6+3
18-20/x2
Carried
0'
S
M
Scimitar 2
+4
1d6+3
18-20/x2
Carried
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather
Light
+2
+6
+0
10

EQUIPMENT (44.14 lbs - 76.0/153.0/230.0)
1 x Arrows (20)
3  1 x Longbow
3  
1 x Backpack
2  0 x Outfit (Explorer's)
8  
8 x Coin (Copper)
0.02  1 x Pouch (Money)
0.5  
46 x Coin (Gold)
0.02  1 x Rope (Silk/50 Ft.)
5  
9 x Coin (Silver)
0.02  1 x Scimitar 1
4  
2 x Dagger
1  1 x Scimitar 2
4  
1 x Healing Salve
0  4 x Sunrod
0  
1 x Holy Symbol (Wooden)
0.1  4 x Water (Pint)
1  
1 x Leather
15  1 x Waterskin
0  
1 x Leather Straps
0  1 x Whetstone
1  
AMMUNITION
Arrows (20) (1) ooooo ooooo ooooo ooooo ooooo
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